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\u003cp\u003e\u003cb\u003eThis is the A-Z of Panda3D for developers who have never used the engine before. Step-by-step, it takes you from first principles to ultimately creating a marketable game. YouâÃôll learn through first-hand experience and clear explanations.\u003c/b\u003e\u003c/p\u003e\u003ch4\u003eKey Features\u003c/h4\u003e\u003cul\u003e\u003cli\u003eThe first and only guide to building a finished game using Panda3D\u003c/li\u003e\u003cli\u003eLearn about tasks that can be used to handle changes over time\u003c/li\u003e\u003cli\u003eRespond to events like keyboard key presses, mouse clicks, and more\u003c/li\u003e\u003cli\u003eTake advantage of Panda3D's built-in shaders and filters to decorate objects with gloss, glow, and bump effects\u003c/li\u003e\u003cli\u003eFollow a step-by-step, tutorial-focused process that matches the development process of the game with plenty of screenshots and thoroughly explained code for easy pick up\u003c/li\u003e\u003c/ul\u003e\u003ch4\u003eBook Description\u003c/h4\u003ePanda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. It includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games. Also, Panda3D is Open Source and free for any purpose, including commercial ventures. This book will enable you to create finished, marketable computer games using Panda3D and other entirely open-source tools and then sell those games without paying a cent for licensing.\n\n\n\nPanda3D 1.6 Game Engine Beginner's Guide follows a logical progression from a zero start through the game development process all the way to a finished, packaged installer. Packed with examples and detailed tutorials in every section, it teaches the reader through first-hand experience. These tutorials are followed by explanations that describe what happened in the tutorial and why.\n\n\n\nYou will start by setting up a workspace, and then move on to the basics of starting up Panda3D. From there, you will begin adding objects like a level and a character to the world inside Panda3D. Then the book will teach you to put the game's player in control by adding change over time and response to user input. Then you will learn how to make it possible for objects in the world to interact with each other by using collision detection and beautify your game with Panda3D's built-in filters, shaders, and texturing. Finally, you will add an interface, audio, and package it all up for the customer.\u003ch4\u003eWhat you will learn\u003c/h4\u003e\u003cul\u003e\u003cli\u003eCreate and use tasks\u003c/li\u003e\u003cli\u003eRespond to and handle events\u003c/li\u003e\u003cli\u003eImplement texturing with built-in shaders\u003c/li\u003e\u003cli\u003eExercise collision detection\u003c/li\u003e\u003cli\u003eImplement a graphical user interface\u003c/li\u003e\u003cli\u003eUtilize the Panda3D animation system\u003c/li\u003e\u003cli\u003eMaster the power and purpose of intervals\u003c/li\u003e\u003cli\u003eAdd audio and use the OpenAL library\u003c/li\u003e\u003cli\u003eUnderstand garbage collection\u003c/li\u003e\u003cli\u003ePackage the game into an installer\u003c/li\u003e\u003cli\u003eUse Spacescape and explosion texture generator to create certain art assets\u003c/li\u003e\u003c/ul\u003e\u003ch4\u003eWho this book is for\u003c/h4\u003eIf you are an independent developer interested in creating your own video games or other 3D applications using Panda3D for personal or commercial distribution at minimal expense, this book is definitely for you. A basic understanding of general programming, such as familiarity with the concept of a variable, is necessary. Some familiarity with object-oriented programming and the Python language is expected, but not essential.\n\n\n\nThis book does not cover the creation of three dimensional models or similar art assets, nor does it cover the creation of two dimensional art assets or audio assets. |